VFX 23 – SHOWREELS

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Adam Krinkels

Hello! I’m a 3D generalist skilled in lighting, look development, environment creation, and simulations. I enjoy working with tools such as Maya, Houdini, Substance as well as Nuke. Currently, I’m focused on Houdini, because of its simulation capabilities and procedural workflows to create more interactive environments. I’m passionate about creating impactful visuals. I enjoy working together as a group to solve creative challenges and bring ideas to life and I’m always seeking opportunities to learn and improve as an artist!

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Allan Carlberger

Hello! I’m a technical 3D generalist who loves creating shots with a cinematic and realistic feel! My main interests are in simulation and look-dev, although I enjoy most aspects of 3D. I’m drawn towards the mix of problem solving and visual feedback that comes with simulation in Houdini, as well as the creativity and visual feedback offered by Mari and Painter! I value teamwork greatly and find that working together allows me to perform at my best. Bouncing ideas and solving problems with others only increases my motivation! And as a fast learner I’m always keen on learning new programs and improving on the ones I already use!

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Andreas Lundberg

VFX for me, is the art of bringing imagination to life through visual storytelling. As a compositor, I love creating stunning environments that enhance stories and make every image captivating. My strengths lie in Nuke and Photoshop, and I’m eager to continue developing these skills to push creative boundaries. My journey into VFX has been diverse. I’ve worked in sales, bartending, childcare, and even served in the military. These experiences have taught me adaptability, resilience, and the value of teamwork skills that I bring to every project. Outside of work, I’m passionate about music, especially playing the piano, which influences my understanding of composition and flow. I’m excited to launch my VFX career and contribute to creating unforgettable visual experiences.

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August Streith

I’m a technical 3D artist with a taste for FX, lighting, LookDev and photogrammetry! My focus is currently on Houdini, particularly in the areas of simulations, procedural techniques and Solaris. While I’m still building my skills, I always enjoy a fresh render, whether it’s a crisp packshot or fiddling with various simulations. Combining the technical with the creative and finding efficient solutions is something that excites me! My goal is to surround myself with talented artists in the industry and continue to grow. I highly value a collaborative environment where I can bounce ideas and work closely with colleagues.

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Daniel Khajehzadeh

Hi! My name’s Daniel and I’m a 3D generalist with a preference for animation and modeling. I have years of practice with the creative arts and have been utilizing that passion in my VFX workflow. Thanks to my experiences, I can be creative with my work and I have learnt how to use various softwares; such as Maya, Substance 3D painter, Blender and Photoshop. Additionally, I’ve also worked in various group projects and collaborations and I work well in teams with other artists. I would love to use my talents to do storytelling, expand my portfolio and to further improve my skills in 3D modeling and animation.

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Daniel Johansson

I’m a 3D artist with a passion for creating full CG environments, and creating individual assets. I primarily focus on mood, lighting and storytelling. For me it’s the small details and textures that bring the idea to life. I mainly use Blender for all of my projects, Substance Painter for texturing and After Effects for compositing. As new to the industry I’m eager to learn and I would like to better my skills in lighting and creating good materials, whether it be realistic or stylized and efficient modelling workflows, to create detailed assets.

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Ebba Falk

I’m a comp-artist with a background in film-making. This has me focused on the story telling part of VFX, regardless if that requires a simple cleanup or a CG heavy scene. So far every aspect of compositing has been fun and I look forward to learning VFX more in depth – especially getting into the more technical parts. I’m most comfortable working in Nuke, but I also have some experience in Maya, Photoshop and After Effects. In the future I’d like to learn more about lighting, environments and grading.

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Emeli Salo

Hi, my name is Emeli Salo, 33 years old from Hofors and have lived in Stockholm for 4 years now. I am a creative and technical 3D generalist with a focus on modeling, sculpting, look dev and have experience from previous internship creating 3D models for marketing. As well as retouching images to improve colors and light. In my future new profession, I have a great interest in creating characters in both human and animal form and want to be involved and learn the whole process. Detailed environments and assets are also something I like to do. I have a quick learning ability of new programs and good knowledge of Maya, ZBrush, Substance Painter, Blender, Mari and Marvelous Designer. I enjoy working both independently and in groups, where I like to contribute and solve problems. I look forward to starting this new journey that I love.

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Ezmeralda Anangono Öjrell

I’m a 3D generalist with current focus in lighting, environments and lookdev. My passion is to elevate shots in their entirety to contribute to the story in a visually pleasing manner. I enjoy exploring various areas of vfx in an effort to improve the visuals and to learn as much as possible along the way. My background in photography was where my interest for lighting sparked for the first time, and my interest in games, fantasy and sci-fi is what led me onto the vfx path. I have experience with modelling, texturing, lighting, environments and some simulation fx. I mainly use maya, houdini, substance painter and nuke. Looking forward I want to take my skills in environments and lighting to a higher level, but first and foremost work on some sick shots with a good team!

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Jack Kebbon

I am a 3D artist with an interest in lighting, modelling and animation. I love to find pictures I think look cool and visualize them or recreate them. I am really passionate about gaming and find many of my inspirations from games. I have no issue creating many different versions of a shot to make sure I hit the target, therefore getting criticism isn’t a problem rather encouraged. I always try to see improvements in what I work with so I always can create great visuals and assets. I know how to navigate through maya, and do most of my work in maya. But I would love to learn houdini more in depth. Especially simulations more because I feel like simulations can really change a scene from something good to something great. Would also love to explore what you could do in Unreal engine 5.

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Johan Jarnstam

I am a 3D generalist with sculpting and modelling as my main focus. I also really enjoy lighting and animation. My background in photography and photo editing/retouching has given me an eye for details and composition. I mainly work in Blender, Zbrush and Substance Painter and I also have experience in Maya, Unreal Engine and Nuke. I thrive in an environment where I get to solve problems, both creatively and technically. My long term goal is to improve as an artist and to create appealing characters and creatures.

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Josef Tony

I’m a compositing student with a passion for photorealistic CG integration and digital matte painting (DMP). I also enjoy general compositing. My interest in VFX grew during my time as an editor and filmmaker, a role I’ve had for over six years. I’m a fast learner and a problem solver with a lot of patience. I enjoy working with node-based workflows, which is why Nuke is my preferred software. I also like using Maya when creating CG integration shots. Additionally, I have experience with Premiere, Photoshop, Blender, After Effects, and final grading in DaVinci Resolve.

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Kiril Sevov
Jag är en 3D-artist, generalist, grafisk formgivare och illustratör med en stor passion för design, form och färg. Jag älskar att arbeta med modellering, simulering och animation för att skapa estetiska och genomarbetade 3D-produktioner. Att utforska olika program och kreativt kombinera deras möjligheter är något jag verkligen brinner för. Jag tycker också om att lösa utmaningar som kan uppstå i den kreativa processen och utveckla alternativa tekniker och metoder för att gå bortom standardlösningar.
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Linnéa Rahn Melin

I’m an aspiring VFX and 3D artist with a special interest in creatures and hair grooming. I love bringing ideas and concepts to life, creating magical worlds and creatures. My goal is to use my skills to create visuals that not only look beautiful but also tell meaningful stories that have a positive impact on people. I enjoy exploring new tools and techniques, some of my favorites are ZBrush, Maya, Blender, Mari, Substance Painter, and EmberGen. Lately, I’ve been diving into Houdini and have joined the Creature FX course from Rebelway. Games have been an important part of my life, inspiring me to try game development and explore Unreal Engine and Unity. I’m curious and solution-oriented, and I see myself as a lifelong learner, always eager to find new experiences, insights, feedback, and challenges to keep growing my skills. I’m excited for the chance to learn from industry experts, collaborate with a talented team, and contribute to a shared creative vision.

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Mazen Abdulwahed

I am a VFX Compositor with a passion for bringing complex, multi-layered scenes to life. I’m proficient in software such as Nuke, Maya, Photoshop and Unreal Engine 5. Also i specialize in areas like Multi-Pass CG Compositing, keying, and related techniques. I’m enthusiastic about further developing my skills, as well as expanding my expertise across all areas of VFX. My goal is to thrive in creative, collaborative environments and character, as well as combining cinematic elements to create visually cohesive results. Adaptable and eager to learn, I am committed to learn new tools, techniques, and workflows to create compelling visual effects.

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Molly Mireiborn

I’m a 3D artist focusing on buidling assets and environments in Maya , and texturizing them in Substance Painter. I’ve also dabbled a bit with Unreal Engine, Zbrush and Blender, and I’m definitely keen to learn more about those programs. My background as a junior graphic designer and having worked as a professional makeup artist has helped me develop a sharp eye for detail, as well as an understanding of composition, color, and visual storytelling. I enjoy a good challenge that will push my creativity and technical abilities. I want to further deepen my knowledge when it comes to creating simulations in Houdini and Blender and compositing in Nuke.

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Panagiotis Katsouranis

I’m Panagiotis, a 3D generalist who loves working on environments, modeling, and lighting. I really enjoy building scenes from the ground up, often filling them with my own custom models to make them feel alive. I mostly work with Blender, but I also have experience with Maya and Unreal Engine. I’m keen to dive deeper into Houdini but my main goal is to make cool things regardless of software. I’m always happy to lend a hand to others whenever I can and I enjoy being around others that have the same interests as me.

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Rickard Ström

I’m a 3D artist with previous experience in graphic design and communication. I started my 3D journey with Blender because I’m drawn to the freedom and portability it offers, but I pick up new software easily and now have good experience with many 3D tools. Asset creation, texturing and lookdev are some of my favorite aspects. Next I want to explore simulations and procedural art. As a hobbyist game dev I also enjoy scripting and programming, which overlaps with the more technical side of VFX.

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Sara Olsson

I’m an artist with a passion for visual storytelling through animation and 3D character/creature modeling. Art is my lifeblood and I’ve been drawing since childhood. I have a background in illustration and comics, so translating concept art into a 3D model came instinctively and felt like a natural step to take on my artist journey. I enjoy brainstorming with a team to create engaging stories and the process of seeing a character or creature come to life, from concept or storyboard, to a model and finally animation. My ambition is to improve at modeling and animation, to better create a story through movements, look dev and lightning, to evolve as an artist.

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Zamina Lykull Schager

Hello, my name is Zamina! I’m a compositing artist who loves problem-solving and creating realistic visuals. I am passionate about CG integration, DMP, and constantly exploring innovative ways to tackle challenges and enhance my work. With a strong background in the art world I am formally trained in both painting and sculpture, and I like to use those skills to enhance my compositing to a higher level. I’ve also worked in both service and as a TV logger, which has made me comfortable with fast-paced environments and tight deadlines. I enjoy working in Nuke and Photoshop to tell a story, but I am always eager to learn new things and programs. I’m excited for what’s ahead in my journey as a compositing artist!